Megaship Interactions

Ship manufacturers have improved their vessels with cargo bays, data terminals and comms arrays, as well as automated defense turrets to protect them from pirate and Thargoid attack.

Anomalous signal detected…
I don’t care what the Pilots Federation is asking you to do. This is an opportunity to make some credits. Find those ships and loot them. There are rich pickings to be had for pilots who don’t mind breaking the rules…
Transmission ended at source…

New flow for scanning megaships and installations:

  • You will need limpet controllers of various types (hatchbreaker, recon, collector).
  • You may want to equip a manifest scanner.
  • Fly into a scenario.
  • Target megaship/installation contact and scan with the ship’s data scanner. Doing so will release a scan pulse that highlights all interaction objects attached to the ship.
  • Interaction objects are added to the ship’s contacts panel and can now be targeted and interrogated to discover how to interact with them.
  • Target one of these objects and within a 200 metre range use the datalink scanner to interrogate it.
  • A successful scan will show any sub-targets the object has. These sub-targets are selectable in the sub-target panel.
  • Interaction objects are added to the ship’s contacts panel and can now be targeted and interrogated to discover how to interact with them.
  • Limpet performs its function

The interactions will be as follows:

  • Cargo bays. 
    • Hack the doors using a hatchbreaker limpet to jettison the cargo into space. Gives would-be pirates a new target and source of income.
  • Data terminals. 
    • Use recon limpets to gain access to secured data materials.
  • Comms arrays. 
    • Use recon limpets to hack into the ship’s comm system and steal valuable data. This gives you higher yield than data terminals.
  • Automated-defence turrets. 
    • Scan the turret to discover the location of the connected generator. Disabling the generator will shut down the turret for a set amount of time.

One thing to note is that all current interactions are considered illegal, tying in with the changes to crime and punishment (Ed’s Link). These give criminal pilots new gameplay options, as well as giving lawful players new locations to find wanted pilots.

In addition to the interactions we have tweaked the scenarios around the megaships to include a greater variety of criminal and lawful pilots, as well as crime responders such as police ships to add a bit more spice to these locations.

Locations
Example megaship locations:

Samson-class Cargo Ship ALL-4659 Tambe
Banner-class Bulk Cargo Ship TIH-562 Proxima
Samson-class Bulk Cargo Ship ZAE-013 Mokosh
Hogan-class Bulk Cargo Ship DAL-658 Keiadir
Hercules-class Bulk Cargo Ship TFD-013 Oto
Demeter-class Agricultural Vessel DGL-436 Hayar
Dionysus-class Agricultural Vessel DSL-327 Sigma Pegasi
Aquarius-class Tanker KGD-684 Sete
Naphtha-class Tanker FKS-981 Arinack
Alcatraz-class Prison Ship SSC-852 Luyten 347-14
Riker-class Prison Ship TFL-853 Segobo
Lichfield-class Prison Ship FXS-495 Jangbon
Bellmarsh-class Prison Ship DLV-812 Timocan
Thomas-class Bulk Cargo Ship ZKR-105 Har Pa Hsin
Henry-class Bulk Cargo Ship ALC-339 Taimin
Gordon-class Bulk Cargo Ship MSZ-405 Suessi
James-class Bulk Cargo Ship AAN-331 Arikara
Lowell-class Science Vessel CMB-511 LP 790-29
Bowman-class Science Vessel ZZW-101 Dagr
Sagan-class Tourist Ship TEL-121 IC 1805 Sector DQ-Y e3
Cave Johnson Memorial Science Lab HYADES SECTOR BQ-Y D91
Freedom Class Survey Vessel SFCT-001 Asellus Primus