Command Effect
cl_crouchToggle To make the crouch key work as a toggle
cl_fov field of view; can be set from 25 to 160
cl_sensitivity Set mouse sensitivity!
cl_zoomToggle Defaults to 0
disconnect Stop a game (or a client or a server)
e_CoverageBufferReproj Use re-projection technique on CBuffer
e_GI Enable/disable global illumination. Default: 0 – disabled
e_GICache Sparse temporal caching for RSM rendering. Measured in framed per generation. Default: 7 Min: 0 (disabled)
e_GIIterations Maximum number of propagation iterations global illumination; the less number of propagation iterations the shorter the bleeding. Default: 6. Max: 32
e_GsmCache Cache sun shadows maps over several frames 0=off, 1=on if MultiGPU is deactivated
e_LodRatio LOD distance ratio for objects
e_MergedMeshesInstanceDist Defaults to 1
e_MergedMeshesViewDistRatio Defaults to 50
e_ParticlesMotionBlur Defaults to 0
e_ParticlesObjectCollisions Enable particle/object collisions for SimpleCollision: 1 = against static objects only, 2 = dynamic also
e_ParticlesShadows Defaults to 0
e_ShadowsMaxTexRes Defaults to 512
e_ShadowsPoolSize Defaults to 2048
e_ShadowsReScale Defaults to 3.4
e_ShadowsTesselateCascades Defaults to 1
e_Tesselation Defaults to 0
e_TesselationMaxDistance Defaults to 30
e_ViewDistRatio View distance ratio for objects
e_ViewDistRatioDetail View distance ratio for detail objects
e_ViewDistRatioVegetation View distance ratio for vegetation
g_language Defaults to English
g_radialBlur Radial blur on explosions. Default = 1, 0 to disable
g_skipIntro Skip all the intro videos
g_useHitSoundFeedback Defaults to 1
hangar_maxships Defaults to 10
hud_bobHud Defaults to 2.5
hud_canvas_width_adjustment Defaults to 1
hud_hide Defaults to 1
hud_psychoPsycho Defaults to 0
i_mouse_accel Set mouse acceleration, 0.0 means no acceleration. Usage: i_mouse_accel [float number] (usually a small number, 0.1 is a good one); Default is 0.0 (off)
i_mouse_accel_max Set mouse max mouse delta when using acceleration. Usage: i_mouse_accel_max [float number]; Default is 100.0
pl_movement.power_sprint_targetFov Defaults to 55
quit Quits the game
rcon_command Issues a console command from a RCON client to a RCON server
rcon_connect Connects to a remote control server
rcon_disconnect Disconnects from a remote control server
r_buffer_sli_workaround Defaults to 0
r_ChromaticAberration Defaults to 1.5
r_ColorGrading Enables color grading. Usage: r_ColorGrading [0/1]
r_DeferredShadingAmbientSClear Defaults to 0
r_DepthOfField Enables depth of field. Usage: r_DepthOfField [0/1/2]; Default is 0 (disabled). 1 enables, 2 hdr time of day dof enabled
r_DisplayInfo Toggles debugging information display. Usage: r_DisplayInfo [0=off/1=show/2=enhanced]
r_DrawNearFoV Sets the FoV for drawing of near objects. Usage: r_DrawNearFoV [n]; Default is 60.
r_FogShadows Defaults to 0
r_FogShadowsWater Defaults to 0
r_FullscreenPreemption Defaults to 1
r_FullscreenWindow Toggles fullscreen windowed mode. Usage: r_FullscreenWindow [0/1]Not Working as of V 1.2
r_Gamma Adjusts the graphics card gamma correction
r_GetScreenShot To capture one screenshot (variable is set to 0 after capturing); 0=do not take a screenshot (default), 1=save a screenshot (together with .HDR if enabled), 2=save a screenshot
r_HDRBloomRatio Defaults to 0.15
r_HDRBrightLevel HDR rendering level (bloom multiplier, tweak together with threshold). Usage: r_HDRBrightLevel [Value]; Default is 0.6
r_HDRGrainAmount HDR digital noise amount; Usage: r_HDRDigitalNoise [Value]
r_MotionBlur Enables per object and camera motion blur. Usage: r_MotionBlur [0/1/2/3]; Default is 1 (camera motion blur on). 1: camera motion blur; 2: camera and object motion blur; 3: debug mode
r_MotionBlurShutterspeed Defaults to 0.0055
r_MultiGPU 0=disabled, 1=extra overhead to allow SLI(NVidia) or Crossfire(ATI), 2(default)=automatic detection (currently SLI only, means off for ATI) should be activated before rendering
r_overrideDXGIAdapter Defaults to -1; requires restart
r_overrideDXGIOutput Defaults to 0; requires restart
r_Sharpening Defaults to 0.25
r_SilhouettePOM Defaults to 0
r_SSAO Screen space ambient occlusion: 0 – disabled; 1 – SSAO technique with normals; 2 – SSAO technique with normals and temporal accumulation; 3 – Volumetric Obscurance technique with jittering; 4 – Volumetric Obscurance technique with jittering and temporal accumulation
r_ssdo Defaults to 0
r_SSReflections Defaults to 0
r_TesselationTriangleSize Defaults to 8
r_TexMaxAnisotropy Defaults to 16
r_TexMinAnisotropy Defaults to 16
r_TexturesStreamPoolSize Size of pool for textures streaming in MB. Default is 128(MB)
r_VSync Toggles vertical sync. 0: Disabled; 1: Enabled
r_WaterTesselationHW Defaults to 0
sys_languages Defaults to “english”
sys_MaxFPS Limits the frame rate to specified number
sys_screensaver_allowed Defaults to 0
sys_spec_gameeffects Console variable group to apply settings to multiple variablessys_spec_GameEffects [1/2/3/4/x]:

... g_battleDust_enable = 0/0/0/1/1
... g_ragdollDistance = 10.0/20.0/30.0/40.0/40.0
... g_ragdollMinTime = 5.0/8.0/13.0/15.0/15.0
... g_ragdollUnseenTime = 2/2/2/2/2
... i_lighteffects = 1/1/1/1/1
sys_spec_light defaults to 1
sys_spec_objectdetail Console variable group to apply settings to multiple variablessys_spec_ObjectDetail [1/2/3/4/x]:

... ca_AttachmentCullingRation = 120/160/300/300/300
... ca_DrawFaceAttachments = 1/1/1/1/1
... ca_useDecals = 1/1/1/1/1
... e_DecalsAllowGameDecals = 1/1/1/1/1
... e_DecalsLifeTimeScale = 1/2/2/2/2
... e_Dissolve = 2/2/2/2/2
... e_LodMin = 0/0/0/0/0
... e_LodRatio = 4/6/20/20/20
... e_Lods = 1/1/1/1/1
... e_MaxViewDistSpecLerp = 0.5/1/1/1/1
... e_ObjQuality = 1/2/3/4/4
... e_OcclusionCullingViewDistRatio = 1/1/1/1/1
... e_ProcVegetation = 1/1/1/1/1
... e_TerrainDetailMaterialsViewDistXY = 2048/2048/2048/2048/2048
... e_TerrainDetailMaterialsViewDistZ = 128/128/128/128/128
... e_TerrainOcclusionCullingMaxDist = 130/200/200/200/200
... e_VegetationBending = 1/1/1/1/1
... e_VegetationMinSize = 0.5/0/0/0/0
... e_VegetationSpritesDistanceCustomRatioMin = 0.6/1/1/1/1
... e_VegetationSpritesDistanceRatio = 1/1/1.5/1.5/1.5
... e_ViewDistMin = 10/10/10/10/10
... e_ViewDistRatio = 25/35/100/100/100
... e_ViewDistRatioDetail = 19/24/100/100/100
... e_ViewDistRatioLights = 25/50/50/50/50
... e_ViewDistRatioVegetation = 21/31/100/100/100
... e_streamCgf = 0/0/0/0/0
... es_DebrisLifetimeScale = 0.6/0.8/1/1/1
... i_rejecteffects = 1/1/1/1/1
sys_spec_particles Console variable group to apply settings to multiple variablessys_spec_Particles [1/2/3/4/x]:

... e_ParticlesMaxScreenFill = 32/64/128/128/128
... e_ParticlesMinDrawPixels = 1.5/1/1/1/1
... e_ParticlesObjectCollisions = 1/1/2/2/2
... e_ParticlesQuality = 2/3/4/4/4
... r_UseSoftParticles = 1/1/1/1/1
sys_spec_physics Console variable group to apply settings to multiple variablessys_spec_Physics [1/2/3/4/x]:

... e_CullVegActivation = 30/30/50/50/50
... e_FoliageWindActivationDist = 10/10/25/25/25
... e_PhysFoliage = 2/2/2/2/2
... e_PhysOceanCell = 1/1/0.5/0.5/0.5
... es_MaxPhysDist = 100/100/200/200/200
... es_MaxPhysDistInvisible = 15/15/25/25/25
... g_breakage_particles_limit = 80/80/160/160/160
... g_joint_breaking = 1/1/1/1/1
... g_tree_cut_reuse_dist = 0.35/0.35/0/0/0
... p_gravity_z = -13/-13/-13/-13/-13
... p_joint_damage_accum = 2/2/2/2/2
... p_joint_damage_accum_threshold = 0.2/0.2/0.2/0.2/0.2
... p_max_MC_iters = 4000/4000/6000/6000/6000
... p_max_object_splashes = 3/3/3/3/3
... p_max_substeps_large_group = 5/5/5/5/5
... p_num_bodies_large_group = 100/100/100/100/100
... p_splash_dist0 = 7/7/7/7/7
... p_splash_dist1 = 30/30/30/30/30
... p_splash_force0 = 10/10/10/10/10
... p_splash_force1 = 100/100/100/100/100
... p_splash_vel0 = 4.5/4.5/4.5/4.5/4.5
... p_splash_vel1 = 10/10/10/10/10
... v_vehicle_quality = 4/4/4/4/4
sys_spec_postprocessing Console variable group to apply settings to multiple variablessys_spec_PostProcessing [1/2/3/4/x]:

... r_Coronas = 1/1/1/1/1
... r_DepthOfField = 3/3/2/3/3
... r_Flares = 1/1/1/1/1
... r_GlowAnamorphicFlares = 1/1/1/1/1
... r_MotionBlur = 2/2/2/2/2
... r_UseEdgeAA = 0/1/1/1/1
... r_colorgrading = 2/2/2/2/2
... r_sunshafts = 0/1/1/1/1
sys_spec_shading Console variable group to apply settings to multiple variablessys_spec_Shading [1/2/3/4/x]:

... e_DynamicLightsMaxEntityLights = 7/11/16/16/16
... e_GI = 1/1/1/1/1
... e_GIMaxDistance = 50/100/100/100/100
... e_GINumCascades = 1/1/1/1/1
... e_ParticlesLights = 1/1/1/1/1
... e_SkyType = 1/1/1/1/1
... e_SkyUpdateRate = 0.5/1/1/1/1
... e_TerrainAo = 0/1/1/1/1
... e_TerrainNormalMap = 0/1/1/1/1
... e_VegetationUseTerrainColor = 1/1/1/1/1
... r_DetailDistance = 4/8/8/8/8
... r_DetailNumLayers = 1/1/2/2/2
... r_DetailTextures = 1/1/1/1/1
... r_EnvTexUpdateInterval = 0.075/0.05/0.05/0.05/0.05
... r_EyeAdaptationBase = 0.1/0.1/0.1/0.1/0.1
... r_EyeAdaptationFactor = 0.85/0.85/0.85/0.85/0.85
... r_HDRBlueShift = 1.0/1.0/1.0/1.0/1.0
... r_HDRBrightLevel = 0.85/0.85/0.85/0.85/0.85
... r_HDRBrightOffset = 5/5/5/5/5
... r_HDRBrightThreshold = 6/6/6/6/6
... r_HDRFlaresCache = 3/0/0/0/0
... r_HDRLevel = 6/6/6/6/6
... r_HDROffset = 10/10/10/10/10
... r_HDRRendering = 2/2/2/2/2
... r_SSAODownscale = 1/0/0/0/0
... r_SSAOQuality = 1/2/3/3/3
... r_TexturesFilteringQuality = 1/0/0/0/0
... r_UsePom = 0/0/1/1/1
... r_refraction = 1/1/1/1/1
... sys_spec_Quality = 1/2/3/4/4
sys_spec_shadows Console variable group to apply settings to multiple variablessys_spec_Shadows [1/2/3/4/x]:

... e_GsmCache = 1/1/0/0/0
... e_GsmLodsNum = 4/5/5/5/5
... e_GsmRange = 3/3/3/3/3
... e_Shadows = 1/1/1/1/1
... e_ShadowsCastViewDistRatio = 0.45/0.53/0.8/0.8/0.8
... e_ShadowsMaxTexRes = 512/1024/1024/1024/1024
... e_ShadowsOnAlphaBlend = 0/1/1/1/1
... r_ShadowBlur = 0/3/3/3/3
... r_ShadowJittering = 1/1/2.5/2.5/2.5
... r_ShadowsMaskResolution = 0/0/0/0/0
sys_spec_sound Console variable group to apply settings to multiple variablessys_spec_Sound [1/2/3/4/x]:

... s_MPEGDecoders = 24/32/32/32/32
... s_Obstruction = 2/1/1/1/1
... s_ObstructionAccuracy = 1/1/1/1/1
... s_ObstructionUpdate = 0.5/0.2/0.1/0.1/0.1
... s_ReverbType = 2/2/2/2/2
... s_SoundMoodsDSP = 1/1/1/1/1
... s_VariationLimiter = 0.6/1.0/1.0/1.0/1.0
sys_spec_texture Console variable group to apply settings to multiple variablessys_spec_Texture [1/2/3/4/x]:

... r_DynTexAtlasCloudsMaxSize = 24/24/32/32/32
... r_DynTexAtlasSpritesMaxSize = 16/16/32/32/32
... r_DynTexMaxSize = 50/60/80/80/80
... r_EnvCMResolution = 0/1/2/2/2
... r_EnvTexResolution = 1/2/3/3/3
... r_ImposterRatio = 2/1.5/1/1/1
... r_TexAtlasSize = 512/2048/2048/2048/2048
... r_TexBumpResolution = 0/0/0/0/0
... r_TexResolution = 0/0/0/0/0
... r_TexSkyResolution = 1/0/0/0/0
... r_TexturesStreaming = 2/2/2/2/2
... r_VegetationSpritesTexRes = 64/64/64/64/64
sys_spec_volumetriceffects Console variable group to apply settings to multiple variablessys_spec_VolumetricEffects [1/2/3/4/x]:

... e_Clouds = 1/1/1/1/1
... r_Beams = 3/3/3/3/3
... r_BeamsDistFactor = 0.5/0.5/0.05/0.05/0.05
... r_BeamsMaxSlices = 32/64/200/200/200
... r_CloudsUpdateAlways = 0/0/0/0/0
sys_spec_water Console variable group to apply settings to multiple variablessys_spec_Water [1/2/3/4/x]:

... e_WaterOceanFFT = 0/0/1/1/1
... e_WaterTesselationAmount = 6/7/10/10/10
... e_WaterTesselationSwathWidth = 10/10/10/10/10
... q_ShaderWater = 1/2/2/2/2
... r_WaterCaustics = 1/1/1/1/1
... r_WaterReflections = 1/1/1/1/1
... r_WaterReflectionsMinVisiblePixelsUpdate = 0.05/0.05/0.05/0.05/0.05
... r_WaterReflectionsQuality = 1/2/4/4/4
... r_WaterUpdateDistance = 1/1/0.2/0.2/0.2
... r_WaterUpdateFactor = 0.1/0.05/0.05/0.05/0.05
sys_UncachedStreamReads Defaults to 1
sys_user_folder Specifies the user folder where output data is stored
s_DialogVolume Sets the volume of all dialog sounds. Usage: s_DialogVolume 0.5; Default is 1, which is full volume.
s_MusicVolume Sets the music volume from 0 to 1 in the games option. Usage: s_MusicVolume 0.2; Default is 1.0
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