Ok here we go :

I just bought the new Oculus Rift CV1. I had the DK2 but the resolution was getting on my nerves, plus it weighs like 600 grams. I have heard the new Rift is much lighter and has a much better display.

Setup :

  1. Install oculus home
  2. Install steam
  3. Goto Frontier store grab the activation key for steam (there are two keys one for horizons.)
  4. Open steam, download the game
  5. Run the game in steam

That is it. Elite Dangerous is now installed and ready to play.

Oculus Home :

Elite Dangerous runs fine in Steam – you get all the added social elements of Steam etc. BUT – you could save some RAM by downloading the game into Oculus Home. Frontier have you covered here, you get an activation key on Frontier Store for the Oculus Home edition.

Tech Support :

Oculus Home’s version is the Deluxe Edition so it comes with the base Elite Dangerous, Horizons, and the Pilot Starter Pack. The Deluxe Edition should be the same price across all platforms almost all the time 🙂

That’s prety cool, you get some paint jobs for the sidewinder and a male bobble head – cheers Frontier!

Tweaking :

Please make sure that whichever application/game that you try on the Rift has been setup correctly for Display Pixel Override (also know as SuperSampling or Render Scale). This concept (render at higher than HD, then downscale) will definitely clear up the text. The usual value for Pixel Density Override is 1.5 or greater and can be set for apps that don’t directly support it with the Oculus Debug Tool Version 0.3 from the Oculus SDK release 1.5.0

How do we do this ?

1. Close Oculus Home and any game open.
2. Restart Oculus Home
3. Open Debug tool and enter a pixel value for example 1.8 and hit enter
4. Start the game
(5. Close Debug tool to prevent jittering?? – Not checked yet)

Game Settings :

EVE Valkyrie 1.5
Elite Dangerous 1.25
BigScreen Beta 2.0
The Climb 1.5



CV1 is 1080x1200X2. That’s about 2.6 megapixels

How to Run the Oculus Debug Tool to Improve Image Quality

1) Download the latest Oculus SDK from here and install.
2) Close any running instance of Oculus Home and / or Rift games you may be running.
3) Open Oculus Home again first, before anything else.
4) Now open the Oculus Debug tool before launching any games.
5) Set only the ‘Pixels Per Display Pixel Override’ option to a value of your choosing between 1.0 and 2.0 (no need to search for an ‘apply’ button – once the value is changed it should be active.
6) Launch your game of choice from within Oculus Home and enjoy the sharper image and revealed in-game detail.
7) Close the Oculus Debug Tool (this should fix any stuttering, according to reader feedback)