Command | Effect |
---|---|
cl_crouchToggle | To make the crouch key work as a toggle |
cl_fov | field of view; can be set from 25 to 160 |
cl_sensitivity | Set mouse sensitivity! |
cl_zoomToggle | Defaults to 0 |
disconnect | Stop a game (or a client or a server) |
e_CoverageBufferReproj | Use re-projection technique on CBuffer |
e_GI | Enable/disable global illumination. Default: 0 – disabled |
e_GICache | Sparse temporal caching for RSM rendering. Measured in framed per generation. Default: 7 Min: 0 (disabled) |
e_GIIterations | Maximum number of propagation iterations global illumination; the less number of propagation iterations the shorter the bleeding. Default: 6. Max: 32 |
e_GsmCache | Cache sun shadows maps over several frames 0=off, 1=on if MultiGPU is deactivated |
e_LodRatio | LOD distance ratio for objects |
e_MergedMeshesInstanceDist | Defaults to 1 |
e_MergedMeshesViewDistRatio | Defaults to 50 |
e_ParticlesMotionBlur | Defaults to 0 |
e_ParticlesObjectCollisions | Enable particle/object collisions for SimpleCollision: 1 = against static objects only, 2 = dynamic also |
e_ParticlesShadows | Defaults to 0 |
e_ShadowsMaxTexRes | Defaults to 512 |
e_ShadowsPoolSize | Defaults to 2048 |
e_ShadowsReScale | Defaults to 3.4 |
e_ShadowsTesselateCascades | Defaults to 1 |
e_Tesselation | Defaults to 0 |
e_TesselationMaxDistance | Defaults to 30 |
e_ViewDistRatio | View distance ratio for objects |
e_ViewDistRatioDetail | View distance ratio for detail objects |
e_ViewDistRatioVegetation | View distance ratio for vegetation |
g_language | Defaults to English |
g_radialBlur | Radial blur on explosions. Default = 1, 0 to disable |
g_skipIntro | Skip all the intro videos |
g_useHitSoundFeedback | Defaults to 1 |
hangar_maxships | Defaults to 10 |
hud_bobHud | Defaults to 2.5 |
hud_canvas_width_adjustment | Defaults to 1 |
hud_hide | Defaults to 1 |
hud_psychoPsycho | Defaults to 0 |
i_mouse_accel | Set mouse acceleration, 0.0 means no acceleration. Usage: i_mouse_accel [float number] (usually a small number, 0.1 is a good one); Default is 0.0 (off) |
i_mouse_accel_max | Set mouse max mouse delta when using acceleration. Usage: i_mouse_accel_max [float number]; Default is 100.0 |
pl_movement.power_sprint_targetFov | Defaults to 55 |
quit | Quits the game |
rcon_command | Issues a console command from a RCON client to a RCON server |
rcon_connect | Connects to a remote control server |
rcon_disconnect | Disconnects from a remote control server |
r_buffer_sli_workaround | Defaults to 0 |
r_ChromaticAberration | Defaults to 1.5 |
r_ColorGrading | Enables color grading. Usage: r_ColorGrading [0/1] |
r_DeferredShadingAmbientSClear | Defaults to 0 |
r_DepthOfField | Enables depth of field. Usage: r_DepthOfField [0/1/2]; Default is 0 (disabled). 1 enables, 2 hdr time of day dof enabled |
r_DisplayInfo | Toggles debugging information display. Usage: r_DisplayInfo [0=off/1=show/2=enhanced] |
r_DrawNearFoV | Sets the FoV for drawing of near objects. Usage: r_DrawNearFoV [n]; Default is 60. |
r_FogShadows | Defaults to 0 |
r_FogShadowsWater | Defaults to 0 |
r_FullscreenPreemption | Defaults to 1 |
Toggles fullscreen windowed mode. Usage: r_FullscreenWindow [0/1]Not Working as of V 1.2 | |
r_Gamma | Adjusts the graphics card gamma correction |
r_GetScreenShot | To capture one screenshot (variable is set to 0 after capturing); 0=do not take a screenshot (default), 1=save a screenshot (together with .HDR if enabled), 2=save a screenshot |
r_HDRBloomRatio | Defaults to 0.15 |
r_HDRBrightLevel | HDR rendering level (bloom multiplier, tweak together with threshold). Usage: r_HDRBrightLevel [Value]; Default is 0.6 |
r_HDRGrainAmount | HDR digital noise amount; Usage: r_HDRDigitalNoise [Value] |
r_MotionBlur | Enables per object and camera motion blur. Usage: r_MotionBlur [0/1/2/3]; Default is 1 (camera motion blur on). 1: camera motion blur; 2: camera and object motion blur; 3: debug mode |
r_MotionBlurShutterspeed | Defaults to 0.0055 |
r_MultiGPU | 0=disabled, 1=extra overhead to allow SLI(NVidia) or Crossfire(ATI), 2(default)=automatic detection (currently SLI only, means off for ATI) should be activated before rendering |
r_overrideDXGIAdapter | Defaults to -1; requires restart |
r_overrideDXGIOutput | Defaults to 0; requires restart |
r_Sharpening | Defaults to 0.25 |
r_SilhouettePOM | Defaults to 0 |
r_SSAO | Screen space ambient occlusion: 0 – disabled; 1 – SSAO technique with normals; 2 – SSAO technique with normals and temporal accumulation; 3 – Volumetric Obscurance technique with jittering; 4 – Volumetric Obscurance technique with jittering and temporal accumulation |
r_ssdo | Defaults to 0 |
r_SSReflections | Defaults to 0 |
r_TesselationTriangleSize | Defaults to 8 |
r_TexMaxAnisotropy | Defaults to 16 |
r_TexMinAnisotropy | Defaults to 16 |
r_TexturesStreamPoolSize | Size of pool for textures streaming in MB. Default is 128(MB) |
r_VSync | Toggles vertical sync. 0: Disabled; 1: Enabled |
r_WaterTesselationHW | Defaults to 0 |
sys_languages | Defaults to “english” |
sys_MaxFPS | Limits the frame rate to specified number |
sys_screensaver_allowed | Defaults to 0 |
sys_spec_gameeffects | Console variable group to apply settings to multiple variablessys_spec_GameEffects [1/2/3/4/x]:
... g_battleDust_enable = 0/0/0/1/1 ... g_ragdollDistance = 10.0/20.0/30.0/40.0/40.0 ... g_ragdollMinTime = 5.0/8.0/13.0/15.0/15.0 ... g_ragdollUnseenTime = 2/2/2/2/2 ... i_lighteffects = 1/1/1/1/1 |
sys_spec_light | defaults to 1 |
sys_spec_objectdetail | Console variable group to apply settings to multiple variablessys_spec_ObjectDetail [1/2/3/4/x]:
... ca_AttachmentCullingRation = 120/160/300/300/300 ... ca_DrawFaceAttachments = 1/1/1/1/1 ... ca_useDecals = 1/1/1/1/1 ... e_DecalsAllowGameDecals = 1/1/1/1/1 ... e_DecalsLifeTimeScale = 1/2/2/2/2 ... e_Dissolve = 2/2/2/2/2 ... e_LodMin = 0/0/0/0/0 ... e_LodRatio = 4/6/20/20/20 ... e_Lods = 1/1/1/1/1 ... e_MaxViewDistSpecLerp = 0.5/1/1/1/1 ... e_ObjQuality = 1/2/3/4/4 ... e_OcclusionCullingViewDistRatio = 1/1/1/1/1 ... e_ProcVegetation = 1/1/1/1/1 ... e_TerrainDetailMaterialsViewDistXY = 2048/2048/2048/2048/2048 ... e_TerrainDetailMaterialsViewDistZ = 128/128/128/128/128 ... e_TerrainOcclusionCullingMaxDist = 130/200/200/200/200 ... e_VegetationBending = 1/1/1/1/1 ... e_VegetationMinSize = 0.5/0/0/0/0 ... e_VegetationSpritesDistanceCustomRatioMin = 0.6/1/1/1/1 ... e_VegetationSpritesDistanceRatio = 1/1/1.5/1.5/1.5 ... e_ViewDistMin = 10/10/10/10/10 ... e_ViewDistRatio = 25/35/100/100/100 ... e_ViewDistRatioDetail = 19/24/100/100/100 ... e_ViewDistRatioLights = 25/50/50/50/50 ... e_ViewDistRatioVegetation = 21/31/100/100/100 ... e_streamCgf = 0/0/0/0/0 ... es_DebrisLifetimeScale = 0.6/0.8/1/1/1 ... i_rejecteffects = 1/1/1/1/1 |
sys_spec_particles | Console variable group to apply settings to multiple variablessys_spec_Particles [1/2/3/4/x]:
... e_ParticlesMaxScreenFill = 32/64/128/128/128 ... e_ParticlesMinDrawPixels = 1.5/1/1/1/1 ... e_ParticlesObjectCollisions = 1/1/2/2/2 ... e_ParticlesQuality = 2/3/4/4/4 ... r_UseSoftParticles = 1/1/1/1/1 |
sys_spec_physics | Console variable group to apply settings to multiple variablessys_spec_Physics [1/2/3/4/x]:
... e_CullVegActivation = 30/30/50/50/50 ... e_FoliageWindActivationDist = 10/10/25/25/25 ... e_PhysFoliage = 2/2/2/2/2 ... e_PhysOceanCell = 1/1/0.5/0.5/0.5 ... es_MaxPhysDist = 100/100/200/200/200 ... es_MaxPhysDistInvisible = 15/15/25/25/25 ... g_breakage_particles_limit = 80/80/160/160/160 ... g_joint_breaking = 1/1/1/1/1 ... g_tree_cut_reuse_dist = 0.35/0.35/0/0/0 ... p_gravity_z = -13/-13/-13/-13/-13 ... p_joint_damage_accum = 2/2/2/2/2 ... p_joint_damage_accum_threshold = 0.2/0.2/0.2/0.2/0.2 ... p_max_MC_iters = 4000/4000/6000/6000/6000 ... p_max_object_splashes = 3/3/3/3/3 ... p_max_substeps_large_group = 5/5/5/5/5 ... p_num_bodies_large_group = 100/100/100/100/100 ... p_splash_dist0 = 7/7/7/7/7 ... p_splash_dist1 = 30/30/30/30/30 ... p_splash_force0 = 10/10/10/10/10 ... p_splash_force1 = 100/100/100/100/100 ... p_splash_vel0 = 4.5/4.5/4.5/4.5/4.5 ... p_splash_vel1 = 10/10/10/10/10 ... v_vehicle_quality = 4/4/4/4/4 |
sys_spec_postprocessing | Console variable group to apply settings to multiple variablessys_spec_PostProcessing [1/2/3/4/x]:
... r_Coronas = 1/1/1/1/1 ... r_DepthOfField = 3/3/2/3/3 ... r_Flares = 1/1/1/1/1 ... r_GlowAnamorphicFlares = 1/1/1/1/1 ... r_MotionBlur = 2/2/2/2/2 ... r_UseEdgeAA = 0/1/1/1/1 ... r_colorgrading = 2/2/2/2/2 ... r_sunshafts = 0/1/1/1/1 |
sys_spec_shading | Console variable group to apply settings to multiple variablessys_spec_Shading [1/2/3/4/x]:
... e_DynamicLightsMaxEntityLights = 7/11/16/16/16 ... e_GI = 1/1/1/1/1 ... e_GIMaxDistance = 50/100/100/100/100 ... e_GINumCascades = 1/1/1/1/1 ... e_ParticlesLights = 1/1/1/1/1 ... e_SkyType = 1/1/1/1/1 ... e_SkyUpdateRate = 0.5/1/1/1/1 ... e_TerrainAo = 0/1/1/1/1 ... e_TerrainNormalMap = 0/1/1/1/1 ... e_VegetationUseTerrainColor = 1/1/1/1/1 ... r_DetailDistance = 4/8/8/8/8 ... r_DetailNumLayers = 1/1/2/2/2 ... r_DetailTextures = 1/1/1/1/1 ... r_EnvTexUpdateInterval = 0.075/0.05/0.05/0.05/0.05 ... r_EyeAdaptationBase = 0.1/0.1/0.1/0.1/0.1 ... r_EyeAdaptationFactor = 0.85/0.85/0.85/0.85/0.85 ... r_HDRBlueShift = 1.0/1.0/1.0/1.0/1.0 ... r_HDRBrightLevel = 0.85/0.85/0.85/0.85/0.85 ... r_HDRBrightOffset = 5/5/5/5/5 ... r_HDRBrightThreshold = 6/6/6/6/6 ... r_HDRFlaresCache = 3/0/0/0/0 ... r_HDRLevel = 6/6/6/6/6 ... r_HDROffset = 10/10/10/10/10 ... r_HDRRendering = 2/2/2/2/2 ... r_SSAODownscale = 1/0/0/0/0 ... r_SSAOQuality = 1/2/3/3/3 ... r_TexturesFilteringQuality = 1/0/0/0/0 ... r_UsePom = 0/0/1/1/1 ... r_refraction = 1/1/1/1/1 ... sys_spec_Quality = 1/2/3/4/4 |
sys_spec_shadows | Console variable group to apply settings to multiple variablessys_spec_Shadows [1/2/3/4/x]:
... e_GsmCache = 1/1/0/0/0 ... e_GsmLodsNum = 4/5/5/5/5 ... e_GsmRange = 3/3/3/3/3 ... e_Shadows = 1/1/1/1/1 ... e_ShadowsCastViewDistRatio = 0.45/0.53/0.8/0.8/0.8 ... e_ShadowsMaxTexRes = 512/1024/1024/1024/1024 ... e_ShadowsOnAlphaBlend = 0/1/1/1/1 ... r_ShadowBlur = 0/3/3/3/3 ... r_ShadowJittering = 1/1/2.5/2.5/2.5 ... r_ShadowsMaskResolution = 0/0/0/0/0 |
sys_spec_sound | Console variable group to apply settings to multiple variablessys_spec_Sound [1/2/3/4/x]:
... s_MPEGDecoders = 24/32/32/32/32 ... s_Obstruction = 2/1/1/1/1 ... s_ObstructionAccuracy = 1/1/1/1/1 ... s_ObstructionUpdate = 0.5/0.2/0.1/0.1/0.1 ... s_ReverbType = 2/2/2/2/2 ... s_SoundMoodsDSP = 1/1/1/1/1 ... s_VariationLimiter = 0.6/1.0/1.0/1.0/1.0 |
sys_spec_texture | Console variable group to apply settings to multiple variablessys_spec_Texture [1/2/3/4/x]:
... r_DynTexAtlasCloudsMaxSize = 24/24/32/32/32 ... r_DynTexAtlasSpritesMaxSize = 16/16/32/32/32 ... r_DynTexMaxSize = 50/60/80/80/80 ... r_EnvCMResolution = 0/1/2/2/2 ... r_EnvTexResolution = 1/2/3/3/3 ... r_ImposterRatio = 2/1.5/1/1/1 ... r_TexAtlasSize = 512/2048/2048/2048/2048 ... r_TexBumpResolution = 0/0/0/0/0 ... r_TexResolution = 0/0/0/0/0 ... r_TexSkyResolution = 1/0/0/0/0 ... r_TexturesStreaming = 2/2/2/2/2 ... r_VegetationSpritesTexRes = 64/64/64/64/64 |
sys_spec_volumetriceffects | Console variable group to apply settings to multiple variablessys_spec_VolumetricEffects [1/2/3/4/x]:
... e_Clouds = 1/1/1/1/1 ... r_Beams = 3/3/3/3/3 ... r_BeamsDistFactor = 0.5/0.5/0.05/0.05/0.05 ... r_BeamsMaxSlices = 32/64/200/200/200 ... r_CloudsUpdateAlways = 0/0/0/0/0 |
sys_spec_water | Console variable group to apply settings to multiple variablessys_spec_Water [1/2/3/4/x]:
... e_WaterOceanFFT = 0/0/1/1/1 ... e_WaterTesselationAmount = 6/7/10/10/10 ... e_WaterTesselationSwathWidth = 10/10/10/10/10 ... q_ShaderWater = 1/2/2/2/2 ... r_WaterCaustics = 1/1/1/1/1 ... r_WaterReflections = 1/1/1/1/1 ... r_WaterReflectionsMinVisiblePixelsUpdate = 0.05/0.05/0.05/0.05/0.05 ... r_WaterReflectionsQuality = 1/2/4/4/4 ... r_WaterUpdateDistance = 1/1/0.2/0.2/0.2 ... r_WaterUpdateFactor = 0.1/0.05/0.05/0.05/0.05 |
sys_UncachedStreamReads | Defaults to 1 |
sys_user_folder | Specifies the user folder where output data is stored |
s_DialogVolume | Sets the volume of all dialog sounds. Usage: s_DialogVolume 0.5; Default is 1, which is full volume. |
s_MusicVolume | Sets the music volume from 0 to 1 in the games option. Usage: s_MusicVolume 0.2; Default is 1.0 |
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